Archive for June, 2010

Word of the Day: Charr Edition

sco·ri·a [skawr-ee-uh]

–noun, plural sco·ri·ae [skawr-ee-ee]

1. Metallurgy . the refuse, dross, or slag left after melting or smelting metal; scum.

2. Geology . a cinderlike basic cellular lava.

The charr call the Flame legion the Gold legion. Gold is a soft metal, useful for electrical conductors and jewelry. It’s not likely that technology has progressed to a point where the charr would want to be soldering wires so gold is seen as weak and uselessly flashy. It’s an insult.

It seems to me that for a charr to call someone (or something) scoria would be an even greater insult. To call someone scoria is to say they are nothing but waste, a byproduct, not even worthy to be forged into a useless trinket. Pot metal.

Perhaps the Gold Legion are not called scoriae because at the end of the day, they are still charr. Misguided, but still charr.

I Do Not Believe In Your Outlandish Theories

Neither do I believe in the ‘Gunner’ class.

I am also randomly belligerent and occasionally make incendiary comments. Like that one.

What I think – bearing in mind that I am only one little me who, while queen of this blog, is by no means omniscient – is that the ranger class will use guns as well as bows.

It seems silly to me that you’ll have one ranged attack class that specializes in bows and pets and another that specializes in guns and something else. Unless it’s some kind of mesmer pirate hybrid…

actually that would be pretty cool.

But I still don’t believe in a gunner.

And here’s why:

It’s a ranger. ‘Cause I said so.

My wacom skillz, they have atrophied.

Pelt Watch Is Official!

I’m a bit like the Joker who, in turn, is a bit like a dog chasing a car. He wouldn’t know what to do with it if he caught it. That’s how I am with attention. That said, I’m over the moon today from the official mention I got on the GW2 twitter feed. Regina Buenaobra (did I spell that right?) mentioned my article Pelt Watch (you can find it in the ‘SAC GW2 Guides’ under the ‘Target Acquired’ tab along the top).

With that attention I’ve gotten some more comments on the article, one of which pointed out a pelt to me which I had previously missed. Thanks Jason! I took a couple of screenshots from a video and added them, with a little write-up, to the main article.

If you know of any pelt pictures with new patterns or colors I haven’t included feel free to let me know! Either leave a comment on the PeltWatch post or e-mail me directly at secretagentcat (at) gmail (dot) com. (You can always find my contact info by clicking on “Target Acquired : About Tigerfeet”) When I get a new addition I’ll add it onto the original PeltWatch post as well as make meention of it on my latest post or (if I have nothing else to talk about) make a small post saying I’ve updated. Clear as mud? Good!

Basically, you’ll know if I’ve added anything just by checking my latest posts. There’s no need to constantly check the original PeltWatch post for updates.

With that little addendum, I’ll let you watch the video I took the screenshots from. It’s nothing new, but the slowed down version is new to me and I find myself watching it over and over… and over… and…… over………

Me and My Old Melee

My first RPG (in which you could pick among the genders) was Diablo 2. I first played a sorceress and then an amazon. I then played Guild Wars and started with a ranger and then found my true calling as a monk. Later I played World of Warcraft and fell in love with melee. I played as a feral druid: tank and damage-dealer.

Since I discovered that I love melee fighting so much, when I came back to Guild Wars I started giving its melee professions another go.

First I jumped into Prophecies (my favorite campaign) and remembered that, for some reason, melee fighters are woefully underrepresented. If you want to be up in somebody’s face, you have to be a warrior. So I made a warrior and promptly decided she wouldn’t leave pre-searing. Asma Billings is currently showing those evil black bears what for.

The warrior was nice, but couldn’t keep my attention for very long. So I rolled over to Factions and dusted off my terribly cliche’d named assassin, Silver Kris. (Silver Veil, after a character by Mercedes Lackey was already taken) It didn’t take me long to find out why she had gotten dusty in the first place. I headed out into the areas around The Marketplace for something-or-other and found myself squished. I was repeatedly, and frequently reduced to little more than a red stain on the ground. I like to be fast and I like to be deadly. Far too often I leave my henchmen behind and also end up dead. The frustration was more than I cared to deal with.

Then, a few weeks ago an old college buddy of mine succumbed to peer pressure and purchased the trilogy pack. We decided to roll characters together in Nightfall. I had already decided that I hated the paragon something fierce and I didn’t want to roll a class that I could make in Prophecies (where I preferred to level anyway), so dervish it was.

I’d like to note that I find the concept of a dervish completely ridiculous. Scythes are for mowing grass, not lopping off heads. (I’ve actually used one before, the neighbors think I’m crazy.) I have no objection to borrowing the dervish name from the Islamic Dervishes (an ascetic order similar to Christian Friars or Buddhist Monks). I think if more people became curious and studied the practices and beliefs of other cultures this world would be a much better place, but that’s neither here nor there.

The people around me instantly saw a class that wields a scythe and thought “awesome I get to be the grim reaper!”. Thus I was immediately turned off of the dervish.

I should not have been. I created a dervish (named her Cozin Tigerfeet, after my future charr character in GW2) and went to town.

I’m still trying to decide exactly what the dervish is all about. I haven’t gotten very far (I try to play with this friend I mentioned before). All I can say for sure is this class is a pleasure to play. I find the skills engaging yet not so complicated that I get frustrated. Managing multiple curses and hexes on my Me/N leaves me almost frantic but tossing up buffs and them ripping them off in the next breath with powerful attacks somehow feels natural and fun.

I’m having fun. I’m having a lot of fun, actually.

I enjoy melee, I truly do. But I don’t enjoy dying a lot, and I don’t like my avatar wearing large slabs of metal. My dearest, sincerest hope for Guild Wars 2 is in the existence of a melee-based adventurer class. Something more lithe and elegant than the warrior.

I almost panicked when I read:

no profession uses [skill chains] more than the warrior … The more melee oriented the profession is the more heavily they rely on chain skills

source

One could easily infer that because a)The most melee-centered profession uses the most chain skills, and b)The warrior uses the most chain skills out of anyone, therefore c)There will be no profession that is more melee-oriented than the warrior.

Combine it with the assumption that assassins are a heavily melee-based profession and you can make one of two conclusions: 1)The assassin will not exist, or 2)The assassin will not be as melee-heavy as the warrior.

I have to admit that I’m having trouble wrapping my head around the possibility of number 2. (If I can’t validate number 2 to my own satisfaction that leaves only number one, at which point I start to hyperventilate.)

Here is where I step back and analyze my own desires and motivations because I’m catching myself attempting to shoehorn existing facts into my own pet theories (a dangerous practice, best avoided).

  • I like to play melee.
  • I do not like to wear heavy armor.
  • I want there to be a melee-heavy profession that is not a soldier class.
  • I assume this non-soldier melee fighter must be an assassin.

The last bit is where I make an ass of myself.

When I think about the tiny, whirling core that is ‘assassin’ I am forced to think of daggers in the back, skulking along rooftops, poison slipped into someone’s aperitif, arrows in the dark, and rifles on hilltops. I do not think about a fast and deadly close-range fighter.

I am slowly coming to realize that if a fast and deadly close-range fighter is what I want then perhaps it will not be the assassin.

In the absence of any hard evidence I think it is likely (logically) that we will have at least one more melee profession. One out out of eight is really a poor balance between melee and ranged.

Perhaps it will be something new, like a mess-with-your-head, pistol/dagger wielding mesmer pirate. Something unique and never (or rarely) seen before could be a melee-based spell-caster.

Food for thought.

Shedding Some Light

I just checked out Hunter’s newest post about speculating on the silhouettes. This isn’t going to be a post about my own speculations (that will come later), but I found some interesting things in the .png files from the GW2 Wiki.

Now, I think the .png file type is the best thing since sliced bread. It allows multiple levels of transparency (something a .gif doesn’t do) and only rarely gives me haloing trouble.

Now, we look at the silhouettes online, on the wiki, even on the official page. There’s a problem with that. The backgrounds are all white. We see the grey and brown painted details but there are white details we can’t see.

I took the silhouettes from the GW2 Wiki, separated them, and put them on a colored background so we can see the dark and the light details.

Click for Full-Size

I used none of my usual trickery to make them look nice. In fact I think that salmon color looks pretty wretched but it does show up the black, white, and grey details nicely so that’s what we’re going with.

Like I said, I won’t make any speculations right now, but feel free to make your own guesses!

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