Archive for the ‘ GW2 Speculation ’ Category

Rytlock’s Dark Secret

Soooo um…. I have no excuses for this.  This is what happens when I give in to my inner fangirl and realize how AWESOME and EXTENSIVE Steve Blum’s voice acting career has been.

Yeah I know, I’m WAY late to the party, but give me a break, I live under a rock ;)

If you didn’t see from my twitter feed (and didn’t already find me on your own) I DO have a tumblr now (appropriately named That’s Just Ridiculous).  That’s where I let the fangirl off her leash to run amok.

I’m going to keep Secret Agent Cat as a place purely for art.  It’s been a little lonely here because wordpress doesn’t have the community integration that tumblr does, and let me tell you, it feels AMAZING to be back in the community and seeing what all the other charr lovers are up to.  Freaking rocks guys, you’re all amazing.

Pretty, Oh So Pretty

We have known for a while now that physical character customization would be debuted at Gamescom 2011. What we didn’t know was the exact extent of what would be customizable.

Here’s what we know so far:

  • ArenaNet is taking advantage of the experience gained from Aion and using their character customization as a base.
  • Guild Wars 2′s customization will not be as extensive as Aion’s. (no insane proportions)
  • Each race will have specific options, like asura ears, charr horns, norn tattoos, etc.
  • Three body types to choose from, stocky, muscular, and slim. I speculate that we will be able to blend between these three extremes for something even more fine-tuned.
  • Preset hairstyles to choose from.
  • Preset faces to choose from, but the faces have additional customization sliders. (human noses have 5 sliders!)

So, I want to make a quick note about those nose sliders. Noses have always been where a character customization system makes it or breaks it for me. (well, that and female breasts. It’s easy to make them nice and voluptuous, but then having a system that can scale down to a petite A-cup and still look nice is something special) But noses. If my characters have humanish faces, (human, norn, sylvari) I like to give my characters sharp, almost hawklike features. Inevitably this leads to what most would call a freakishly big nose, something in the Indian or Roman style. Here, I even drew a sketch!

Also, my favorite haircut. Somehow though all beauticians except for one seem incapable of cutting my hair this way.

Even without my own preferences for character noses, there are other difficulties. Noses are far more than large/small, wide/narrow. Just look at chinese noses and roman noses and british noses and black african noses. There are so many wildly different shapes that it’s the rare slider system that’s able to accommodate a truly wide array of racial diversity.

I have faith in the ArenaNet art team though, so I look forward to seeing what can be accomplished with the system they have devised.

Stay tuned folks!  I’ll have Gamescom feature posts detailing more about the character customization options.

Of Bark And Grass

The sylvari redesign is finally here!

When I first learned that an entire race was being redesigned, my expectations were modest. I never thought they would be getting a drastic theme or form change. From what I saw of when Daniel Dociou was talking about it, I expected a distillation, a refinement of what the sylvari were. I wasn’t disappointed.

In the past I have bemoaned the lushness of the sylvari, of the grove, even the pale tree. I complained that, while jungle is all very nice, where were the other biomes? It irks me when thoughts of nature automatically equal wet and lush jungles, dripping with foliage. That is nature, yes, but so are the less-loved grasses and lichens and barks and succulents of colder and drier biomes.

In wishing for more grasses and a larger variety of flora, I was not vindicated. Don’t think for a second though that I’m complaining. My ideas, riots of plant life variety, were the path that the previous sylvari were on. Green-skinned girl picks leaves, twigs, moss, or grass for hair. Boring paste-on parts. The sylvari are not grasses, they are not moss and they are not frond or fern. They are the children of the pale tree. They are not some hodgepodge of different greenery, they are the sentient fruit of a single plant. This redesign brings the oneness of the sylvari into new clarity.

Don’t think for a second though that this oneness needs to equal a similar lack of customization. Plants are wonderfully varied, even within the same species. Take for example, the common pumpkin. Its species is Cucurbita Moschata. Now look at the pumpkins to the right. Every one of those is also a Cucurbita Moschata, all the same species. Even though they may look wildly different, they’re still quite obviously all pumpkins. Likewise will the sylvari be unique with different shapes, sizes, and colors, but all unmistakably children of the pale tree.

I feel compelled to note that, as an heirloom gardener myself, there are actually THOUSANDS of different cultivars of C. Moschata. Plants are really, really cool.

PeltWatch 2.0

Since the ArenaNet Community Open House a whole bunch of juicy little tidbits have been percolating through the collective conscious of the Guild Wars 2 community.  It wasn’t until just today that a super sneak peek of the charr physical customization came to my attention.

Namely, this image:

Thanks bunches to Overlord from Guild Wars 2 Guru for pointing it out to me!

Of course, how could I not go squee over, not just some character customization, but a TIGER on screen!  Give me a moment here people….

I haz a happy

Okay, now, without further ado, I present to you: PeltWatch 2.0!

Some notes on my method:

  • All colors are my best guess as an approximation.
  • Color names are my own.
  • Colors were picked directly from the color selections available in the screenshot.
  • First the charr was cut out and then converted to greyscale.
  • Colors were then put on a layer above the greyscale version and set to either color, overlay, or multiply blending modes.
  • Almost all colors were tweaked after eyedropping the base color to get a match as close to the swatch as possible.

Exploration And The Allure Thereof

or: That in which Tigerfeet goes all moony-eyed over heavily speculated game design concepts.

I was reading an article recently when a sentence jumped out at me:

 How the hell are we supposed to know where to go unless someone with the necessary qualifications (ie. an exclamation mark) shoves us in the right direction? ‘Explore,’ whispers the new-wave MMO developer exotically.

I immediately had flashbacks to the ‘olden days’ in vanilla WoW when I was leveling my first-ish character, Coal the Druid.  I was moving along at a pretty decent clip until I got into my twenties.  This, for all you non-WoW-druid players is when the baby druid is blessed with cat form.

Cat form comes with a new, exciting, and (for someone like me) dangerous ability: Stealth.  I could now sneak through the bushes, slip past guards, and generally get into places in which I had no business being.  Inevitably this resulted in hours spent sneaking around mobs half again my level to see how far into enemy territory I could get or to see what exactly was on the top of that mountain and weather or not I could reach it.

Remember where I said hours?  My gaming time for an evening would usually end with me dying in a hail of fury at the hands of an enemy whose level I could not see (on account of my in-game eyes being too inexperienced to accurately judge skill), resurrecting, limping back to an inn, and logging off for the night with no added experience, gold, or items to my name.

This urge for exploration, this noodling around and getting into places that I shouldn’t is something I can’t ignore.  It’s like I’m under a geis to get no progressive gameplay done until every nook and cranny has been investigated.

Thus I come to the promise of Guild Wars 2.  The only bread crumb trail we have is our personal storyline.  While I’m confident that it will offer players as much hand-holding as anyone could wish, I also know that it won’t take me long to become distracted and wander off.  One moment I’m helping round up some victims for a charr cattlepult, and the next Krallkatorik is wondering what this flea is doing wandering about lost in his Crystal Desert.

It’s inevitable. I will get into an area that I shouldn’t.  In Guild Wars 2, as opposed to a more traditional game like World of Warcraft, all will not be lost.

Now, this is where some speculation comes into play so bear with me.

Thanks to the sidekicking system, when I do wander into that ‘higher-than-thou’ area, I won’t be instantly consigned to a fate that ends with me a red spatter on the ground.  I will be at a definite disadvantage as I lack the traits and the gear that I would have were I level-appropriate for the area, but in terms of my base stats I would still have a fighting chance.  Additionally, I would still be getting experience, and an evening’s adventure would net me more tangible rewards than only a feeling of comfort that every rock has been peeked under would afford.

Thinking about possibilities like this kindles anew my excitement for Guild Wars 2.  I, like I’m sure many of the other people eagerly awaiting this game, have suffered from burnout and general malaise.  When such a feeling hits I don’t try to fight it, I just turn away and do something else (lately I’ve been playing League of Legends).  It is, however, a real treat when something crops up that reminds me why I’m looking forward to this game with such starry-eyed anticipation.

What about you? Have you suffered from when-is-it-coming-out-itis?  What has snapped you out of it, even temporarily?

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