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The Legos Have Been Up To No Good

You know those old legos up in your parent’s attic? I’m sure you know the ones, they’re in the big plastic bins. Do you remember when you were just a wee little you and you’d sit for hours digging through the pile to find just the right piece to make your creation perfect?

Do you remember the sound? The kshhhhh kshhhhh of the little plastic pieces tumbling over each other. Remember how raw your fingers would get when trying to pry apart the thin blocks (the ones without the notches on the sides) when they just didn’t want to come apart. Remember how you broke a nail and it hurt and how mad your mom got when you went for a knife to lever the two pieces apart? Do you remember the massive cities you built, or the huge, unwieldily machines that tended to fall apart under their own weight?

But then you grew up. Your childhood room was cleaned and the legos put up in bins. Maybe you sold them or donated them, or maybe they still hang out up in the attic, hoarded against the possibility that any future progeny might get as much enjoyment out of them as you did.

It’s a comforting thought.

But I’m afraid that your legos have not been sitting idly in the attic, patiently awaiting attention. Like Toy Story gone bad, your legos have been busy. To support themselves they’ve had to resort to prostitution with the ancient IBM pc (also doing time in the attic). They may have picked up some unsavory pixels from the illicit relations. The Ken dolls have all left Barbie at home with the Cabbage Patch Kids and become drug dealers.

The Legos are buying.

Hopped up on Ken-peddled steroids and getting who-knows-what kinds of diseases from the broken electronics, your old Legos have become something new.

Behold, the almighty block

This is minecraft. This is your legos on steroids.

In the absence of Guild Wars (I’m looking at you all you Relics folks having fun behind my back!), I’ve dabbled in new things. Over the weekend I finally decided to see what this whole Minecraft thing was about.

Addicting?

Oh my goodness yes.

Now, I’ve only been playing the free (Classic) version so far. I’ve made my own compound and I’ve started putting down roots in a server called Crocodile’s -somethingorother (I go by Tigerfeet, if you can find me come say hi). It’s a nice place with very strong anti-greifing (vandalism, basically) moderators. It’s got city streets and a millennium falcon in the basement. All you need to get started is to find some open landscape. So far I’ve made a cabin. It has a porch and a lawn. To find it you’ll want to head left down the street, past the pink arrow and past the gigantic building. It’s on the right after a nice bath-house and across the street from some swanky chinese pagodas. There’s a chess-board in the lot behind it.

Hooligans will please stay off my lawn.

Hunter tells me that I’ve been terribly spoiled. He tells me that in Alpha mode (the mode you pay for, that has crafting and fun things like mine carts) you don’t get unlimited blocks. (I get unlimited blocks, and can place lava and water.) He tells me you actually have to collect resources. He tells me this probably thinking that I’m not going to like it.

I think I will. Even knowing that the Alpha mode is not as free and unlimited as Classic, I’m still very excited to get the full game. I can’t wait to fight zombies, make swords, make doors (oh my lord what I wouldn’t give for a door in Classic mode).

Even more, though, I’m looking forward to playing a game with friends. These weeks without access to my various means of socializing (Facebook, twitter, Guild Wars, Blogging) has left me feeling very lonely and not a little paranoid. (I see you Relics folks, having fun behind my back!)

Minecraft has been a pleasant diversion. Just please don’t trample my flowers.

Wash Your Paws Before Dinner

Hunter, you were spot on. I am RIDICULOUSLY EXCITED that charr run on all fours (At least until they pull out weapons, then it’s back paws only). I don’t think I can over-state how excited I am about that. It scratches my bestial itch. I’m not a furry, but I do enjoy the primal nature inherent in beast-like classes and races. The charr give me the same satisfaction that I had from playing a feral druid in WoW. And now I can feel bestial and cast spells if I want to! (instead of being an overweight moon chicken) It kind of puts the kibosh on skirts though. My mattress is on the floor and if I try to wear a nightgown to bed (sometimes I feel like being ye olde Tiger) I just end up tripping all over it and eventually breaking either the nightgown, nightstand, or myself.

I’m clumsy. Shut up.

Where was I? Charr on all fours. Excellent.

Also special thanks to Guild Mag for posting the unofficial gameplay video of the charr on their itunes stream. I can see that at work. More please!

The first videos I saw, however, were of the human starting areas.

Here’s some of my initial reactions:

• I’m not a fan of the glowing halo around monsters and allies. After watching the charr video though I think I’ll be able to get used to it. It will certainly make selecting monsters and allies easier. In GWC I rely heavily on tab-targeting and my party window. Every time I try to select from models on the screen I fail miserably and give up in disgust.

• I’m pretty underwhelmed with the User Interface, but that’s not a big deal. Remember what the GWC beta interface looked like? (I actually liked the beta interface btw)

Yeah. I’m sure it’ll get a nice coat of “ooh shiny” before the game goes live. As far as the layout of the interface goes I like it just fine, actually I like it a lot. If there’s clickable things on the left I wish they were on the right where the energy bar is (e.g., swapped) but that’s just because that when playing I usually keep my mouse in the right half of my screen. GWC offers a stupid amount of built-in customization options for the interface. I have no reason to doubt it’ll be any different for GW2.

I’m getting a strong WAR vibe from it. I think it has to do with the objectives being in an itemized list in the upper-right hand corner. That’s not a bad thing, I really enjoyed WAR. I think that vibe comes from just seeing the human areas however. Once I saw the charr video that vibe wasn’t there, but once again, I’d like to stress that I don’t consider the WAR vibe to be a bad thing at all.

Also, hunter you have my eternal gratitude for posting a screenshot using photobucket! It’s hanging out in an extra tab, not pulling bandwidth (like a video would) and not getting me in trouble. You’re awesome man.

(notice how I just gave up using bullet points? Yeah what happened there?)

In the video that GuildMag posted, Martin seems to be playing a warrior and I’m excited to see that the character still feels very lithe. I’m not a fan of big and bulky which is why I usually shy away from heavily-armored professions. If I can get the lean jungle cat feeling from the charr I just might be sold on playing a warrior.

My thoughts on the charr video:

• Martin doesn’t do a very good job of “don’t stand in the bad” but I guess if you’re a developer playing a tricked out character it doesn’t matter all that much.

• Gender lines for the charr are feeling a little blurred. It’s probably just because of the video quality but I really have to squint at those tails.

• That dual-mace spin-attack skill looks really cool. I want ten.

• I like the brush-stroke activation bars. More of their painterly aesthetic.

• Turrets! Turrets are always fun.

• Steeleye Span can be overrun. I’m thinking it probably won’t be mobile. Ah well.

• I like the map functionality. The zoom and fade effects when pulling it up and down are very nice. It looks big. I mean really big.

• Also moas. /cheer.

• The sounds in the NPC communication ‘windows’ (they’re not exactly windows) reminds me of Kingdom Hearts. I’m not too crazy about it. (I didn’t care for Kingdom Hearts and I don’t feel its cartoony aesthetic fits with GW2.) That’s just my opinion though, and the sound could have been distorted.

• Who let those harpies out of Elona? Bad harpy, no biscuit! I haaaaaated Elonian harpies. Heket too.

I was really excited to finally hear from some animators on ArenaNet’s blog. I love working in 3D in general, but animation is my passion. Heron Prior mentioned that the dragon wasn’t mocapped and I’m curious to know who asked about that. How do you mocap a dragon, really? Toss a cat on the ground? It would just be easier to animate by hand.

All in all, it’s still a game I really want to play. I can’t wait to see some higher-quality in-game footage. That’s going to be fantastic.

In Another Man’s Moccasins

Some people put great store in the face they choose to represent themselves. Others view a digital avatar as a thing to be had, an object, a possession.

I am one of the former. For a long time I thought that perhaps there was something wrong with me. I’m fully aware that I am not actually covered in tattoos and flinging protection spells at my friends. Why then do I feel so uncomfortable playing with a male avatar? It’s not like I wouldn’t enjoy watching the backside of a beautifully sculpted male body (quite the contrary *snicker*), but whenever I try to keep up with a male avatar I’m left with a crawly, itchy feeling, like I’m wearing someone else’s skin.

At first I ignored it and just chalked it up to me being the kind of person who only plays as her own gender.

How then do I describe my forum role-play and writing? I can role-play a man with the best of them. I even enjoy it, and I’m assured that the male characters in my stories are believable. So what’s the deal? Am I actually fatally flawed and in some way psychotic? As much fun as it would be to entertain that possibility, I really don’t think so.

What then is my motivation? Where am I being hung up?

It’s not in the armor category. Many times I prefer the male armors to their female  counterparts (I’ve got a thing for ram horns). And it hasn’t got to do with the animations. I feel the animation quality for the males and the females of all professions are of the same (very high) quality.

What then? What is it driving this feeling that I’m an intruder in someone else’s body?

I think it has to do with action versus record.

When playing a game I am active. I actively press down the W key and my avatar walks forward. When I circle around a guild-mate and act like an idiot it’s my own fingers performing that dance. My own muscles move and, in response, my avatar moves as well. For that moment I feel like I am my character. Though I’m fully aware that is not the case, the feeling is still there.

When roleplaying I operate entirely differently. For starters I write in the third person. He did this, She said that. My character turns then into He, She, and they. It is no longer I.

I believe the disconnect happens when I think or say something like “I’ll be right there” and when I look at the screen that I that I see is a man. I look into the mirror every day and see a woman. I am very much a woman. Pretending to be otherwise leaves me feeling distinctly uncomfortable. I don’t want to get into gender identity and comfort with one’s own sexuality. I’m just saying that’s how I personally feel.

While thinking about this I realized that I also write in the third person. I can count on one hand the times I have written in the first person and none of them involved a male main character. The only sample I have of writing in the first person (other than my blogged stories about myself, which don’t count) is a small piece of flash (which I’m currently trying to get published).

I’m interested to hear how others feel about their characters. Are you able to disconnect your kinetic actions of pressing keys from your sense of self? Do you just prefer to wear the skin of another gender? Or are you like me, stuck in a rut?

I Think My Brain Exploded

Between (not) healing and death, the ranger, the new map, chapters 2 & 3 of Ghosts of Ascalon, and my own Urgoz party I think I’m a little bit worn out. I’m overloaded! I would not feel neglected if there were no new information this week (shocker I know!).

Some highlights of what’s going through my too-cluttered brain right now:

  • I like the new ranger. I like its diversity but I’m still not sure it’s for me.
  • Ghosts of Ascalon looks readable. It’s no Obsidian Trilogy, but I think I’ll enjoy it.
  • Must pester the local bookseller to have it for me on release.
  • No healing? No dedicated healing? I’ve just been granted sufferage? I’ve just been given equal rights? I can… I can… FREE AT LAST FREE AT LAST!
  • For the most part, I am tired of monking.
  • Celestial shields are preeeeeety.
  • BRB, building an Illusionary Weapon mesmer.
  • How do I use this thing?
  • What is this I don’t even!
  • Nobody, not nobody knows where I got the name ‘Marcinta Leovinus’.
  • And that’s just too bad.
  • I get to yap yap yap some more on Relics of Orr!
  • Neato!
  • I am the most impatient pickle-maker.
  • If there is any new information this week I hope it’s something fun and light-hearted.
  • “Won’t it be great in GW2 when _____” is my new catch-phrase.
  • Like jumping.
  • I’ll get you you evil fence!
  • And your little bush too!
  • /shakefist

It’s been a long time since I’ve logged off of a game in the evening in a better mood than I was when I logged on in the first place. I have to give all credit to my new friends in the game, to the Relics of Orr guild and to Hunter and his crazy friend Vin (who are always willing to let me drag them around somewhere, like taking on hydras in the Crystal Desert to get my mesmer a warrior secondary)

This next week I think I’ll be taking it easy. I’ve got another GW2 drawing I’m working on of a charr and asura. I’m really liking how it’s turning out but I’m not rushing it either. It is only when you stop trying to do something and actually do it that the thing becomes accomplished. To that end, I’m not trying to draw something neat (and possibly beyond my abilities) I’m just sitting down and drawing, not worrying about the outcome.

Murmur and Ebb

Like the flow of the tides.

When my computer imploded (a combination of demanding it run Aion at max graphics and a faulty motherboard) I was forced to live solely in the real world. I don’t say that meaning to imply that I’m some kind of virtual-space junkie or even that I’m abnormally antisocial and afraid of human contact.

I mention it because I have spent so much time in virtual spaces. So much so that when I came back to the real world there was a sense of disconnect. Suddenly the world I live in feels new.

I live catty-corner to a small baseball diamond and enjoy a large garden on my corner lot. While I was outside, getting dirt on my typing fingers and crisping my pale gamer complexion, I suddenly started noticing sounds. I’m not talking about the wind in the trees (I have none) or the birds (I ignore their name-calling). I’m talking about the distant chatter that carried across the road from the baseball diamond. I’m talking about the faint crunch and scrape that a wheeled carraige makes when it travels over slightly run-down concrete.

My small town gets a good amount of foot traffic. As I’m working outside I can hear snippets of conversation as they swell and die off depending on how close the speakers are, and how boisterous their discourse.

And suddenly, out under the sun, while admiring the worms, I was reminded of a grand idea I had for the future of MMO gaming back around 2005.

Right now, the best a game can do to immitate a living breathing world with sounds is to have some kind of looping background track, triggered by zone. The clever producers will layer multiple background tracks, fade them in and out depending on area, and stagger the looping.

It’s a good short-cut, but when I look down and squint at a chat log to see what other people in the zone are saying I’m left feeling the disconnect. Or I should say, I felt nothing at all. I was so used to relying on a chat-log for the murmur and ebb of the world around me that I took it for granted as something that just was.

In 2005-06, somewhere around there (in the era between my college and professional life at the very least) I tried out Dungeons & Dragons Online. Now, when I think back to what I thought of the game, three things stand out (all positively). The active playstyle, the DM-esque narration in the dungeons, and the in-game voice chat in groups.

This was great! It’s like couterstrike, jumping in and being able to chat with real people! Then, a little worm of an idea began to work at me.

Would it be possible to institute server-wide voice chat systems? Would it be possible to engineer them in such a way that a voice is broadcast from the player’s avatar so that one could walk down a crowded market street and hear the general chatter of the community? A snippet of conversation here, a waft of someone’s intense barter there.

As only a lowly graphic artist I have no idea if a system like this is even possible with today’s technology, but I like to think it’s a nice thought.

(for any who miss my Guild Wars 2 themed posts, I don’t really have anything new to say that hasn’t already been said and I hate repeating news)

Oh, I do have one thing.

The next GW2 class to be revealed? My money's on that one.

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