Battle for Lion’s Arch!
Or – In which the under-appreciated have their day.
Namely protection monks, paragons, warriors, and fire elementalists.
I don’t have any fancy narrative of the occasion like Hunter does. Truth be told I was busy watching health bars and the mini-map. I had no idea the groups we faced were slowly changing composition from white mantle thralls to jade armors and the like.
I’ve found that when prot monking watching your mini-map is every bit as important as watching your party’s health bars. Aegis does no good if half your party is out of earshot.
But back to the BLA. Our healing monk was Ogden, my Ogden in fact. I tend to get a little protective when it comes to heals (o u c wut i did thar?). If I’m going to be protting I want a healer hero built to my specifications (human healers can build like they want, they’re mostly more intelligent than a hero).
I’ve also hear people give warriors and fire eles crap about being useless. Everybody loves an Imbagon (imbalanced paragon) but they work in the shadows right along-side protection monks and rarely get the recognition they deserve.
It’s always: “Hey, that heal came just in time!” or “Nice spike damage that jade cloak dropped like a ton of bricks!”
It’s never: “Man that Aegis really saved my butt” or “Thanks for the warning that the enemies are on fire, I’m not burning as bad!” (‘They’re On Fire’ is the only paragon skill I know)
Warriors and Fire Eles are so passé, so Prophecies. Nobody groups with them anymore.
Well ya know what?
And I do, and I will again in a heartbeat.
The Battle for Lion’s Arch was a brutal endurance race against nearly impossible odds. We wiped more than once and we used all advantages at our disposal including summoned creatures and other consumables.
Even with all of that it was an exhilarating fight that harkened back to Thunderhead Keep in the pre-nerf days, or of your first time fighting the Lich at the end of Prophecies. It reminded me of the days before heroes when the henchmen were more of a liability than an aid and everyone would rather run a group of 7 than bring Alesia.
The best part was at the end we all gathered around to listen to the end of the story and patted each other on the back. When you run with a group of people who are used to being under-appreciated the ‘great job guys’ ring out with true sincerity. There’s no sense of “Hey congrats but you really know I did all the work”. We’re used to not seeing much direct result from our labors, or getting any credit.
As for me, I’ve embraced the philosophy of Guild Wars 2: “If you have to heal damage taken, you’ve already lost.”