Ok Cain, shut your yap, wrong company. I don’t blog about Blizzard anymore!
No, I won’t pay for protection.
You can’t be held responsible if Malygos torches my house? Huh?
Ok, ok, you know what?
*RAY OF JUDGEMENT*
Yeah, that’s right, I thought so. Now shoo.
Where was I? Oh, yes. Shaun over at I Love Guild Wars asked the question posed by Arenanet, “What’s your story?”
The story of my coming to Guild Wars is similarly the story of my coming to WoW, my introduction into online gaming in the first place. You WoW players who would like to turn your nose up at Guild Wars and snort derisively that it calls itself an MMO should know that, without Guild Wars there would have been no Tigerfeet, there would have been no snazzy druid color charts, no nothin’. I would also probably live in Seattle and work at a more interesting job, but that’s neither here nor there.
With all stories, it’s best to begin at the beginning. And at this beginning, I was knock-down, drag-out, fish-got-nothin’-on-me, drunk.
It was my twenty-first birthday, I was allowed.
The next morning I enjoyed a couple of weak coconut-flavored drinks to help with the hangover, ate lots of bread and drank even more water. All things considered I wasn’t feeling all that bad. I then demanded that my boyfriend at the time drive me to the nearest Best Buy and go pre-order Guild Wars for me. (I waited in the car)
A friend at the party (incidentally my future husband) told me about this great new MMO that was coming out that wasn’t World of Warcraft. The most ardent fans of WoW at our school tended to be rather militant in their ardor and were most definitely not the kind of people I wanted to associate with.
So Guild Wars it was. The fact that we didn’t have to pay a monthly subscription to play was a definite bonus. If I have to pay full-price for a game I find it rediculous that I have to pay a subscription. If said game were split into online and offline components, the online being only for subscribers, well, I didn’t see a problem with that.
ANY-way. I was in the Guild Wars beta. Something kept us from February’s event (my birthday was on the first), so our first steps into Tyria happened in March of 2005. I remember weekend-long lan parties at my apartment or Mr. Tigerfeet’s where we never slept and raced through the storyline.
I remember finally making my way out of the blasted and war-torn Ascalon, through the snowy mountains, and into lush, tropical Kryta. Shouts and peals of joy would ring out when one of us made it that far and a loud, slightly drunken, chorus of “Welcome to the Jungle” would be sung.
The Beta Events were heady, raucus affairs. Every so often a little lightning-bolt would appear in the corner of our screens and we would squeal in delight. The game was updating as we played and soon we knew we would be asked to re-start and find sometimes small, sometimes large, changes to our playing experience.
I busied myself with scouring the countryside for mis-aligned geometry and artwork gone awry. Mr. Tigerfeet did what he always does, namely try to break everything, and our third friend, Resda Barimen, giggled maniaclly while he pranced around with his undead horde in tow.
During Beta we managed to scrape together enough cash to form a guild. We called ourselves Midnight Paradox [MnP] and had a blue eye on a black field with the obligatory red flames. (Didn’t everyone’s cape have flames back then?)
We tried our hands at PvP, even made it into the top 500 guilds once, but mostly we did our own thing. Eventually, through graduation and general life changes, we all drifted apart. I laid Guild Wars down for a number of years, popping on to check for birthday presents and not much else.
During this time I had a brief, but intense relationship with World of Warcraft where I discovered how truly wonderful a close-knit guild can be.
Since I left WoW (and incidentally my computer died) I’ve been whiling away the hours by working my monk (Morgan Ascot) through the Nightfall expansion and enjoying the Zaishen missions.
My favorite part of playing a monk was being needed. I am such a sucker for someone in need. Taking on more than I could handle in the face of my guild’s need was what eventually led to my downfall in WoW. As a monk in Guild Wars I could always find a group of people to play with, I was always welcome, and always needed.
As I look forward to Guild Wars 2 I find myself at a crossroads. Do I play some kind of heavy-hitting melee damage class? Or do I step into my old role of healer and support? I doubt I’ll know the answer to that question before I’m actually faced with it.
Never mind the fact that it’s rumored Guild Wars 2 won’t employ healers at all.
One thing you can count on is this space being All Charr All the Time. (except when it’s not)